How to play
Players take turns playing in a clockwise direction. The youngest player draws a card and attempts the challenge depicted on that card. Players are entitled to three attempts for each challenge.
Game rules
Challenge 1: The pyramid. Take the two animals shown on the card and try to stack them as illustrated in the picture. The pyramid needs to stay standing for at least 30 seconds in order to count.
Challenge 2: The throwing. Take the animal shown on the card and attempt to throw it into the box. The box should be placed at a lid's distance away from you (about 20 cm). The animal must land in the box and not bounce or fall out for the throw to count. • Challenge 3: Balancing. Take the animal shown on the card and try to balance it on your head. You must keep the animal in place without holding it for at least 30 seconds to succeed at this challenge.
Challenge 4: The carousel. Take the animal shown on the card and try to pass it three times behind your back. In order to succeed at this challenge, you must not drop the animal during the three passes.
Challenge 5: Aiming. Take the two animals shown on the card. Put one on top of the box, as shown in the picture. The box should be placed upright at a lid's distance away from you (about 20 cm). Then throw the second animal to try to knock down the one on the box. In order to succeed at this challenge, the animal must fall off the box. It does not matter if the box falls down as well.
Challenge 6: Throwing and catching. Take the animal shown on the card and throw it up into the air with one hand, then catch it using the same hand. If you succeed at a challenge, you win a medal, otherwise you do not win anything.
Then, it is the next player’s turn to play.
Who wins?
When all the medals have been won, the winner is the player with the most medals.
Little action
Age
2.5 - 5
Number of Players
2-4
Play Time
10 minutes
Skills
fine motor skills, dexterity, flexible thinking, logic, spacial insight
Description
It’s party time in the jungle and the animals are setting themselves crazy challenges!
In turn, players turn over a card from the deck and try to complete the challenge depicted on the card (build a pyramid, bowl some skittles over, throw, catch, etc.). If they succeed, they win a medal which they place in front of them. When all the medals have been handed out, the winner is the player who has won the most.
+++ Each challenge is done with one (or more) animal(s).What's in the box
6 animals, 20 cards, 12 medals
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